Job Responsibilities: Senior Level Designer
Salary: $20-30/Hour
Company: Netflix
Location: USA
Educational Requirements: Bachelor's Degree
Full Job Description:
We are looking for an experienced and talented level designer to build playgrounds, roads and play spaces that will enhance the quality of play and live games for new multi-sport projects. The candidate will bring technical skills, attention to detail, and an objective, curious mind. We're a small, unassuming team with big goals and a passion for creating memorable gaming moments that allow players to tell their own stories for years to come. We are looking for new members who care about the experiences they create and the people they create. Those who look down on morals and are encouraged by the learning that comes with bold experiments at the same time. As part of Netflix, we strive to hire the best in the values of integrity, excellence, respect, inclusion, and collaboration. Now is a great time to join Netflix as we aim to make the world happy. We have over 230 million subscribers in 190 countries, and we won't stop there.
Services included
Build and customize an immersive gaming space, from the first block to the final design and integration.
Fill the engine area with destructible objects, interactive functions and NPCs.
Maintain and develop technical standards for classification. Collaborate with engineers to develop robust pipelines for rapid deployment.
Collaborate with your team by giving and receiving creative/group feedback, in addition to creative input from others and providing clear goals and desired results. Assist in project planning and monitoring to help the team grow and achieve important, achievable goals.
The ideal student
Most of the games are offered in an activity-based classification
Have a solid understanding of level design theory and practice, especially as they relate to MOBA and APRG games.
Experienced:
- Design for top-down or 2.5D shooters (MOBAs or ARPGs)
-Use of grounding tools (non-existence, unity, Maya, etc.)
- Editing in Illustrator, Photoshop, Miro, etc.
-Use of tools for creating system environments (Houdini, Gaea, etc.)
- Consider different methods for multiple platforms, including touch. Thrive as a member of a cross-functional multidisciplinary team
Communicates with authenticity, intention and curiosity
Is excited about learning new skills, rushing to participate, even if it means going beyond the core responsibilities of this role if it can help us win
Plays widely on multiple games of various genres
Effectively works off-site on shared projects
